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Vol. 1 No. 1 (2007)
Vol. 1 No. 1 (2007)
Publié-e:
2007-03-15
Introduction
Introduction to the Inaugural Issue of 'Loading...'
Jennifer Jenson, Suzanne de Castell
PDF (English)
Foundations and Frames
Games and Narrative: An Analytical Framework
Jim Bizzochi
PDF (English)
Automating Content Analysis of Video Games
Terry Bullen, Mike Katchabaw, Nick Dyer-Witheford
PDF (English)
Never Playing Alone: The Social Contextures of Digital Gaming
Bart Simon
PDF (English)
Gaming Stances and Strategies: Hybrids, Opportunists, and Cross-Fertilizations
Margaret Mackey
PDF (English)
You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming
Alison Harvey
PDF (English)
Mapping Gendered Play
Nick Taylor
PDF (English)
Game-Framed Conversationally-Articulated Modelling and Simulation
Gary Boyd
PDF (English)
Elements
A Reusable Scripting Engine for Automating Cinematics and Cut-Scenes in Video Games
Matt McLaughlin, Mike Katchabaw
PDF (English)
AmbientSonic Map: Towards a new conceptualization of sound design for games
Milena Droumeva, Ron Wakkary
PDF (English)
Blending Science Knowledge and AI Gaming Techniques for Experiential Learning
Steve DiPaola, Caitlin Akai
PDF (English)
Alert Hockey: An Endogenous Learning Game
Chad Ciavarro, Mike Dobson, David Goodman
PDF (English)
A Virtual World for Teaching German
Richard Michael Levy, Mary Grantham O'Brien
PDF (English)
“It’s Almost Too Intense:” Nostalgia and Authenticity in Call of Duty 2
Trent Cruz
PDF (English)
Classifying Learning Objects in Commercial Games
Katrin Becker
PDF (English)
Borders
Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play
Phillip Jeffrey, Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku
PDF (English)
Continuity and Discontinuity: An Experiment in Comparing Narratives Across Media
Kevin Schut
PDF (English)
Games Just Wanna Have Fun…Or Do They? Measuring The Effectiveness of Persuasive Games
Terry Lavender
PDF (English)
I’m a warrior, I’m a monster – Who am I anyway? Shifting/Shaping Identity through Video Game Play
Kathy Sanford, Leanna Madill
PDF (English)
Stacking the Deck for Learning: What Educational Game Designers Can Learn From Card Games Designed by Kids
Nis Bojin
PDF (English)
Machinima: Video Game As An Art Form?
Martin Picard
PDF (English)
Industry – Academia: How Can We Collaborate?
Libero Ficocelli
PDF (English)
Cheating by Video Game Participants
Jim Parker
PDF (English)
ARTcade
ARTcade: A Canadian Game Studies Association Symposium Vignette
Cindy Poremba
PDF (English)
Développé par
Open Journal Systems
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English
Français (Canada)
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