Close Reading a Close Reading
Revisiting Mystery House in Mechanisms
Mots-clés :
close reading, Mystery House, floppy disk, computer science, interdisciplinarityRésumé
Mystery Houseis a game that was released in 1980 for the Apple II computer. It was the first text adventure game known to be illustrated and was the game design debut of celebrated game designer Roberta Williams. The landmark 2008 book Mechanisms: New Media and the Forensic Imaginationperformed a close reading of a Mystery Housefloppy disk, and in this paper I turn a critical eye to this previous work. My close reading of Mystery House’s earlier close reading reveals a number of problems, which I use as a vehicle to highlight a notable and important technical gap in game studies scholarship, and argue for an inclusive approach to advancing the field.
Téléchargements
Publié-e
Numéro
Rubrique
Licence
(c) Tous droits réservés John Aycock 2025

Cette œuvre est sous licence Creative Commons Attribution - Pas d'Utilisation Commerciale 4.0 International.
The copyright for work in this journal is retained by the author(s), with first publication rights granted to the journal. In keeping with a Creative Commons license, articles are free to use with proper attribution (to both the author and Loading…) for educational and other non-commercial uses.