The Creative and Reflexive Realms of Gamaturgy

Auteurs-es

  • Lori M. Shyba McMaster University and Sundial Media

Résumé

This article introduces the synergy between theatre, games, and social activism that I have coined “Gamaturgy.” Gamaturgy, in both the creative and reflexive realms, as I describe them, is derived from theatrical dramaturgy and provides new ideas for creating and critically analyzing serious videogames, especially social issue games. First, I sketch out the formative dramaturgical influences from Augusto Boal’s Forum Theatre, Paulo Friere's transitive pedagogy, and Victor Turner's concepts of the liminoid and social justice. I then expand this unique way of play-making into the realm of creative gamaturgy as a way of creating experiential interactions and constructing meanings in the design and creation of serious videogames. As for the aim of finding a new form of thematic analysis for videogames, I use my original case study The Pipeline Pinball Energy Thrill Ride Game to demonstrate a method of recovering meanings from games through the implementation of reflexive gamaturgy.

Biographie de l'auteur-e

Lori M. Shyba, McMaster University and Sundial Media

Assistant Professor, Dept. of Communications and Multimedia, McMaster Universtiy Creative Director, Sundial Media Ltd.

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Publié-e

2008-11-11

Numéro

Rubrique

Articles