Taking College Esports Seriously

Auteurs-es

  • Nyle Sky Kauweloa University of Hawaii at Manoa
  • Jenifer Sunrise Winter University of Hawaii at Manoa

Mots-clés :

Esports, leisure, videogames, college, students

Résumé

This study examined how collegiate esports players conceptualized their own competitive gameplay as situated between work and play. Using interviews guided by Stebbins’ (2007) serious leisure perspective, 16 collegiate esports players described how belonging to a collegiate esports team has shaped their identity, and how they experienced gaming within the structured environment of a collegiate esports team and club. Stebbins’ description of skill and knowledge development was supported, and the findings are in accord with Stebbins’ conceptualization of “personal rewards,” such as self-expression, self-image, and self-actualization.

Bibliographies de l'auteur-e

Nyle Sky Kauweloa, University of Hawaii at Manoa

PhD Candidate, Communication and Information Sciences

Jenifer Sunrise Winter, University of Hawaii at Manoa

Associate Professor, School of Communications

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Publié-e

2019-10-15

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Articles