An Interview with David Dunham, lead designer of King of Dragon Pass

Auteurs-es

  • Jeffery Klaehn Independent Scholar

Résumé

David Dunham was the lead designer, producer and programmer of the award-winning strategy storytelling game, King of Dragon Pass. He is also the owner of A Sharp, the software development house that published the game. In this interview he discusses how King of Dragon Pass came to be; its approach to story, lore, mythology and world-building; how the game’s artwork, which is static, functions as visual narrative within the broader context of the game’s world; emergent gameplay elements, player choice and context-sensitive actions; story and narrative possibilities within roleplaying games; and the writing of his forthcoming game, Six Ages, the spiritual successor to King of Dragon Pass.

Biographie de l'auteur-e

Jeffery Klaehn, Independent Scholar

Independent Scholar

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Publié-e

2016-05-09

Numéro

Rubrique

Dimensions of Design