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Vol. 1 No. 1 (2007)
Vol. 1 No. 1 (2007)
Published:
2007-03-15
Introduction
Introduction to the Inaugural Issue of 'Loading...'
Jennifer Jenson, Suzanne de Castell
PDF
Foundations and Frames
Games and Narrative: An Analytical Framework
Jim Bizzochi
PDF
Automating Content Analysis of Video Games
Terry Bullen, Mike Katchabaw, Nick Dyer-Witheford
PDF
Never Playing Alone: The Social Contextures of Digital Gaming
Bart Simon
PDF
Gaming Stances and Strategies: Hybrids, Opportunists, and Cross-Fertilizations
Margaret Mackey
PDF
You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming
Alison Harvey
PDF
Mapping Gendered Play
Nick Taylor
PDF
Game-Framed Conversationally-Articulated Modelling and Simulation
Gary Boyd
PDF
Elements
A Reusable Scripting Engine for Automating Cinematics and Cut-Scenes in Video Games
Matt McLaughlin, Mike Katchabaw
PDF
AmbientSonic Map: Towards a new conceptualization of sound design for games
Milena Droumeva, Ron Wakkary
PDF
Blending Science Knowledge and AI Gaming Techniques for Experiential Learning
Steve DiPaola, Caitlin Akai
PDF
Alert Hockey: An Endogenous Learning Game
Chad Ciavarro, Mike Dobson, David Goodman
PDF
A Virtual World for Teaching German
Richard Michael Levy, Mary Grantham O'Brien
PDF
“It’s Almost Too Intense:” Nostalgia and Authenticity in Call of Duty 2
Trent Cruz
PDF
Classifying Learning Objects in Commercial Games
Katrin Becker
PDF
Borders
Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play
Phillip Jeffrey, Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku
PDF
Continuity and Discontinuity: An Experiment in Comparing Narratives Across Media
Kevin Schut
PDF
Games Just Wanna Have Fun…Or Do They? Measuring The Effectiveness of Persuasive Games
Terry Lavender
PDF
I’m a warrior, I’m a monster – Who am I anyway? Shifting/Shaping Identity through Video Game Play
Kathy Sanford, Leanna Madill
PDF
Stacking the Deck for Learning: What Educational Game Designers Can Learn From Card Games Designed by Kids
Nis Bojin
PDF
Machinima: Video Game As An Art Form?
Martin Picard
PDF
Industry – Academia: How Can We Collaborate?
Libero Ficocelli
PDF
Cheating by Video Game Participants
Jim Parker
PDF
ARTcade
ARTcade: A Canadian Game Studies Association Symposium Vignette
Cindy Poremba
PDF
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English
Français (Canada)
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