An Interview with David Dunham, lead designer of King of Dragon Pass
AbstractDavid Dunham was the lead designer, producer and programmer of the award-winning strategy storytelling game, King of Dragon Pass. He is also the owner of A Sharp, the software development house that published the game. In this interview he discusses how King of Dragon Pass came to be; its approach to story, lore, mythology and world-building; how the game’s artwork, which is static, functions as visual narrative within the broader context of the game’s world; emergent gameplay elements, player choice and context-sensitive actions; story and narrative possibilities within roleplaying games; and the writing of his forthcoming game, Six Ages, the spiritual successor to King of Dragon Pass.
Dimensions of Design